International Journal of Computer Science and Technology

ISSN 2996-8223

International Journal of Computer Science and Technology | Vol. 13, No. 10, October 2011 | pp. 64–70
DOI: 10.46882/2011/IJCST/000116

Research Article

Title: An Open-Source Cloud-Based Infrastructure Model for Parallel Rendering of High-Fidelity 3D Animations

Names of Authors: William K. Vance¹, Arthur C. Pendelton²

Authors’ Affiliations: ¹Digital Media Department, Computer Graphics Lab, Vancouver, Canada; ²School of Interactive Computing, University of Sydney, Sydney, Australia

Abstract: Digital animation studios generate highly detailed 3D scenes that require massive compute power during the final pixel rendering phase. The prohibitive cost of acquiring and maintaining proprietary localized render farms limits small studios and independent creators. This research presents an Open-Source Cloud-Based Infrastructure Model (OSCBIM) designed to deploy elastic, automated render farms on public cloud environments. Utilizing containerization concepts and a custom job-scheduling middleware, the system separates complex scene files across multiple virtualized processor nodes. The architecture features an automated price monitoring module that buys spot instances when costs fall below an adjustable threshold. Performance profiling with the open-source Blender engine showed that OSCBIM cut total render times for an uncompressed 4K production sequence from 148 hours on standard workstations to 4.2 hours on a 64-node cloud cluster. Total processing costs dropped by 53.4% via spot instance exploitation without compromising target deadlines. This open architecture provides independent content creators with accessible, enterprise-grade production tools.

Keywords: Cloud Computing, 3D Rendering, Distributed Systems, Containerization, Resource Management, Blender

Manuscript Timeline: Received July 15, 2011; Revised August 29, 2011; Accepted September 14, 2011; Published October 25, 2011.

Citation: Vance, W. K., & Pendelton, A. C. (2011). An Open-Source Cloud-Based Infrastructure Model for Parallel Rendering of High-Fidelity 3D Animations. International Journal of Computer Science and Technology, 13(10), 64–70.